Just For Fun Airsoft



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HUTU (hop up tracer unit) - Success!

Posted by Kundi (Roger) on July 17, 2014 at 11:55 AM Comments comments (11)

There is something about a good night game.  It is much cooler than having a game during the day, which is probably why I like it more.  The excitement level is higher as you move around not knowing was is about the next bush or corner.  I also like the simple devices like motion detector lights and motion detectors you can use to foil your opponents.


Our rules require you to either use a tracer unit or have a flashlight on when you shoot.  Tracer units can be expensive, running from $60 to $130 or more.  A less expensive options is a hop up tracer unit (HUTU).  It requires you to permanently modify your hop up, but it only costs $20 for the supplies and you can do as many hop ups as you want.  If you are comfortably breaking down your gun and soldering, you can do it in under an hour.


I have thought about doing a HUTU on my CQB gun, so I broke down and got the hardware.  As FOG can tell you, I am not the most talented tech around, but I can do the basics.  I used the following guides to figure out what I should do.





I wired it to the 9V batter so I can put it on and take it off as needed.  One thing, when wiring your testing unit, solder a 200 ohm 1/4 watt resistor onto the red (+) wire or you will burn out your lights.  I used 4 LEDS, but I think you could do 2 and it would be much easier.  It fit easily into by Kings Arms M4 and when we tried it out, it was brighter and there were no missed BB's at full auto.  I will try to put up a video with it later on.


In summary, HUTU's work well and are far less expensive for those who are reasonably comfortable working on your gun and soldering.  I just have to resist doing it to all my guns!

Night Games

Posted by Kundi (Roger) on March 23, 2014 at 5:00 PM Comments comments (4)

It is getting close to the  time we start having night games.  Here are a few suggestions that will help you get the most out of  your night game experience.


Get a tracer unit and some glow in the dark bb's.  Weapon blender has a good tracer unit for $49.95
(http://weaponblender.com/Arma-Pro-Series-full-auto-tracer-unit-p5880.html), or you can get one built into your hop up (check the UCA website).  It will make a world of difference in your game play.  If you do not get a tracer unit, then you can play as long as you  turn on a flashlight when shooting.  

Have a good flashlight.  The UltraFire C8 S at weaponblender (http://weaponblender.com/UltraFire-C8-Strobe-Torch-p4709.html) is inexpensive at $19.95 and plays like a search beam that allows you to identify opponents at a distance and blind  them.  Honestly, this is one of my favorite airsoft purchases. If you can't do a tracer, get t his instead.

Water carrier. Hydrate, hydrate, hydrate.

Glow stick for dead rag. You can get batter operate glow sticks almost anywhere that work just as well and cost less over time.


AEG limit is 300 FPS with 2.0 BB's.  In open fields we sometimes go as high as 350 FPS.  The FPS limit will be announced for each field.

Pistols, shotguns, and springers do not need a tracer or a flashlight on when shooting.  CO2 pistols and shotguns over 330 (yes, they are out there) will need a flashlight on.

Training knife. Inexpensive at around $10, it allows you to kill silently without a flashlight or tracer unit

Leave It Better Than You Found It

Posted by Amis (Amis) on November 2, 2013 at 8:10 PM Comments comments (2)

Most of us are pretty familiar with the concept of "Leave No Trace." Most of us are also pretty familiar with the concept of "9 volts is good so 11 must be better." We've embraced the technology to not just shoot our friends with 3 or 4 BBs at a time, but 9 or 10 at a time. I myself have been known to blast through an M60 box mag or two at 11 volt LiPo speeds. Unfortunately your love of ammo distribution is probably as great as mine. Imagine the number of BBs we leave on the field. 

Here's my point: our ability to (legally) shoot our friends is at the mercy of those that don't. 

Some of the things we as airsofters can do to to keep the non-airsofting community happy is clean up after ourselves. I'm not crazy. I'm not going out after a game with a broom to pick up BBs. We should be aware of our environment, though. In places of high traffic, think about shooting some Biodegradable BBs. That says to the rest of the people using the fields we play in, "I understand you're here for nature, not my BBs. Thanks for sharing with us."

We also might want to think about picking up some existing trash. Once upon a time, some paintballers dragged a bunch of wood and plastic barrels into the Hobble Creek field and nailed them to the trees. A few JFFA and UCA members pulled them down and put the wood in a burn pile at a campsite for the campers. Imagine if the local PD went through there and saw that stuff nailed to the trees. Can you say banned for life?

The bottom line is simple. If we want to continue playing at these amazing fields, we have to take care of them. This isn't liberal guilt. This is being a good human.

Improving Game Play

Posted by Kundi (Roger) on April 25, 2013 at 11:30 PM Comments comments (6)

Having moderated a fair number of games, here are a few suggestions about how we approach airsoft that could improve our games.

1,)  Learn the ROE's before  you come to the game.  If you have not read them over in the past few months, read them again.  Too many times complaints I get are from people who do not understand the rules or are using rules from other groups.  While similar, we all have our own variations.  

2)  Play to have fun, not win.   If you are there to have fun,  you will play by the rules.  You will call your hits and honor spawn times.  You will be just as happy for your opponent who gets the drop on you as when you get the drop on him.  You will help less experienced players learn and grow in the game rather than complain about noobs.  If you feel someone is not calling their hits, you will never not call your hits to get back at them. You will take them to the side and talk to them 1:1 about what happened before involving the moderators.  It solves so many of the problems we have at games if we focus on fun rather than total airsoft domination.

3) Don't mitch and boan about other players; allow them to be human.  I have never had as many complaints about the other players as I did the last Silver City game.  Complaints are an infection that will eventually kill a game.  I have noticed that as soon as someone starts to comlain, three more complain, follow by three more, and three more, and so on and so on.  Everyone starts looking for problems and it becomes a self fulfilling prophecy.  We are all human and trying to do better bit, by bit. Instead of complaining and killing the mood, take a deep breath and help to solve the problem.  Talk to him, when you are calm, about what happened.  If he is cheating, you just put him on notice.  If you are wrong, then you have a chance to apologize. If they are being difficulty or keep doing the same thing, involve a moderator.

4) If you make a mistake, apologize and try to do better.  If you did not call a hit you should have, call yourself out when you realize and then apologize to the other player if you know who it was. We will all make mistakes.  Everyone has lost their temper.   When you make mistakes, take responsibility for them and resolve to do a little better.

5) If you borrow something, it is YOUR responsiblity to return it.  If you find something try to find out who it belongs to or give it to the moderators.  By the way, if the guy I loaned an M4 mag to at Silver City comes to Athena, please give it to me.  Also, I have somone's blue Swiss Army pen knife.  If someone found my sanity, please let me know.

I would like to begin a civil discussion of what we can do to help make JFFA the kind of goup we all want it to be.  If you have a suggestion about how we as individuals can do better, make a comment.  If you just want to mitch and boan, see #3.  

Enhanced Night Game Rules

Posted by Kundi (Roger) on July 28, 2012 at 11:05 PM Comments comments (2)

In order to let more people play at night we are going to try some experimental enhanced night game rules. 


Here they are:

Weapons and Restrictions

1. CQB Guns

a. Green gas pistols

b. Shot guns

c. AEG’s shooting 300 FPS or under

d. Cold steel knife

e. GBB AEG’s shoot 300 FPS or under

f. Full or semi auto

g. Must have tracer unit or flashlight on when shooting

h. No minimum engagement



2. Restricted Class

a. Any gun shooting 320 – 380 FPS

b. Minimum engagement distance is 40 feet (no surrender)

c. Must have flashlight on when shooting and tracer unit recommended

d. Must carry CQB weapon as back up

e. Semi auto only


3. Sniper Class

a. Each sniper class operator must be approved by a JFFA moderator

b. Any gun shooting 390-450 FPS

c. No gun may shoot over 450 FPS

d. BB weight limit is 0.25 g

e. Must have night vision and work with spotter

f. If either team member is shot, the sniper gun cannot be used until the team reforms after spawn

g. Must have tracer unit

h. Minimum engagement distance of 100 feet


4. Static Weapon Class

a. Machine guns shooting under 350 FPS

b. Must have tracer unit and a 50/50 mix of tracers to normal BB’s

c. Must have spotlight on and you can only shoot what is within the spotlight’s range

d. When shot, the operator must leave the gun in place and go to respawn. If it is captured (glow stick placed on it) it must be carried back to the respawn and then it can be moved to another spot.

e. Each static weapon operator must be approved in advance by a JFFA moderator


Safety Rules

1. ANSI rated eye protection on at all times.

2. Masks or mouth guards on at all times HIGHLY RECOMMENDED

3. Must carry whistle so that we can find you if you are injured and need assistance

4. New players can only use CQB weapons until they have attended 3 games or are cleared by moderator

5. Safety is the first priority, so anyone who does not follow the guidelines will be asked to leave

6. Must carry glow stick as a dead rag




1. No surrenders. You must take someone out with a shot. If they are under your minimum engagement distance, you must pass on the shot.

2. Tracer unit or flashlight on when firing for all players except those in the sniper class who have NVG.

3. Must follow rules for your weapon class. A moderator may limit the available classes depending on the field.

4. Call your hits, and do not call other people’s hits

5. When your are hit, call out “HIT!”, get out your glow stick and wave it overhead

6. Knife kills are silent. Move off 100 feet before lighting your stick.

7. Dead men tell no tales.

8. No medics unless specified by the moderator in the game summary

LiPo Battery Information

Posted by FOG (Chris) on June 21, 2012 at 5:15 PM Comments comments (2)

I am frequently asked about LiPo batteries and how to take care of them.  This article covers a lot of information and can be confusing.  If you have any questions feel free to post up.  LiPo's are great batteries but they do have the potential of "exploding" if not handled correctly.

Tenergy Corp.

436 Kato Terrace

Fremont, CA 94539

1-510-687-0388(Tel) 1-510-687-0328(Fax)


Cautions: --Must Read-- Must Read-

There are three major wiring orders for the balance charging connectors in the Market. Tenergy G2 LIPO parallel charger cornes with polarity reverse protection feature. The LCD Screen will NOT show any charging info if the polarity is wrong.


1. Positive direction array (Tenergy's First Generation Products and many other brands)

    Charge Method: Directly connect the charge port.

2. Reversed direction array (Tenergy's Second Generation Products--V2 and many other brands, such as Align and E-Flite)

    Charge Method: Connect to the polarity-reversing adaptor, then connect to the charge port)

3. Tenergy V3 array (Tenergy's Third Generation Products -- V3 and some other brands, such as Thunder Power and FlightPower)

    Charger Method: Connect to the V3 adaptor, then connect to the Charger Port) Basic Lithium Polymer Battery


Lithium Polymer batteries are volatile and can be very dangerous if mis-handled, stored, charged or discharged improperly. Failure to read and follow these instructions may result in fire, personal injury, and damage to property.

Store below 80F and above 40F whenever possible ( not in direct sunlight ). Never store or charge a battery pack inside your car in extreme temperatures ( 100F and above ), since extreme temperature could cause fire. Use caution to avoid puncture of the cells.  Puncture of cells may cause fire.


Charge before using. Use only chargers made specifically for lithium polymer batteries. Before the first charge, check for damage to the connectors, wire leads or any other abnormality. Please check the voltage of your pack. Packs are shipped from the factory at the following voltages.

Never charge Lithium Polymer batteries unattended

  2 cell packs  7.6 volts +/- .5 volt

  3 cell packs  11.6 volts +/- .5 volt

    4 cell packs  15.2 volts +,'- .5 volt

    5 cell packs  19.0 volts +1- .5 volt

You must select the charge rate current that does not exceed IC ( one time the capacity of the battery. unless otherwise noted ). A higher setting may cause fire. This chart is calculated at 1 x capacity of pack. Generally speaking. charging at even lower rates will extend battery life.

800 inAh: Charge at or below 800mA

1500 mAh: Charge at or below 1.5 Amps

6000 mAh: Charge at or below 6.0 Amps

If at any time you witness a battery starting to balloon or swell up, discontinue the charging process immediately. Disconnect the battery and observe it in a safe place for approximately 15 minutes. Continuing to charge a battery that has begun to swell may result in fire.

Please check pack voltage after the first charge. The following information shows the correct voltage range after the first charge is completed.

Example:  1-cell 4.2V ( 4.18 to 4.22 )

    2-cell 8.4V ( 8.36 to 8.44 )

    3-cell 12.6V ( 12.48 to 12.66 )

    4-cell I6.8V ( 16.68 to 16.88 )

    5-cell 21.0V ( 20.90 to 21.10 )


Do not attempt to solder connectors to Lithium Polymer batteries unless you have sufficient experience.

Wire lead shorts can cause fire. If you accidentally short the wires, the battery must be placed in a safe area for observation for approximately 15 minutes. Additionally, if a short occurs and contact is made with metal ( such as rings on your hand ), severe injuries may occur due to the conductibility of electric current.

If, for any reason, you need to cut the terminal wires, it will be necessary to cut each wire separately, ensuring the wires do not touch each other, or a short may occur potentially causing a fire.

To solder a connector, remove any protective insulation on the red wire and solder to the positive terminal of a connector, then remove any protective insulation on the black wire and solder to the negative terminal of the connector. Be careful not to short the wire lead. If you accidentally cause the battery to short, place it in a safe open space and observe the battery for approximately 15 minutes. A battery may swell or even possibly catch fire after a short time.


Do not charge battery packs in series. Charge each battery pack individually. Failure to do so may result in incorrect battery recognition and charging functions. Overcharging may occur and fire may be the result.

You must check the pack voltage before each charging session. Do not attempt to charge any pack if the voltage per cell is less than 3.0V. Example: Do not charge a 2-cell pack if below 6.0V. Do not charge a 3-cell pack if below 9.0V.


Do not discharge battery to a level below 3V per cell under load. Deep discharge below 3V per cell can dramatically deteriorate battery performance and will likely cause the battery pack to become defective and un-usable.


Batteries that lose 20% of their capacity must be removed from service and disposed of properly. For example, a 2000mAh battery that behaves as if it is only 1600mAh battery is unsuitable for service. Discharge the battery to 3V/cell, making sure that output wires are insulated. Wrap battery in a bag and place in an appropriate disposal canister.

That's some high quality H20

Posted by Kundi (Roger) on June 10, 2012 at 1:40 AM Comments comments (3)


Ever notice how irritable people get the first few warm games of the summer? We all start out with good intentions, calling our hits and complimenting other players on good shots or tactics, but as the day wears on there is more arguing and drama. Dehydration and increased core temperature may have more to do with it than having a bad day. In fact, irritability and confusion is just one of the signs of heat related illness, i.e. heat exhaustion. Others include heat rash, cramping, fatigue, confusion, increased heart and respiratory rate, increased body temperature, and in if not managed appropriately fainting and death.


Most of the energy produced during an activity is converted to heat. The concept is simple, the more we move the hotter we get. The body has many ways to control heat, and sweating/evaporation accounts for most of it. Once we become dehydrated 3%, our ability to regulate heat by sweating becomes impaired if the fluids are not replenished. Unfortunately, most people do not even feel thirsty until they are 5% dehydrated.


Airsoft can make it difficult for our bodies to stay cool. We live in a hot, dry climate and most of our games are held during the hottest part of the day, from 10:00 am – 2:00 pm. A full load out, including chest rigs, simultaneously trap heat and reduce the body surface area where sweat can evaporate to cool us. To make matter worse, many players are truly weekend warriors who work in climate controlled offices during the week that limit our ability to adapt to heat.


Hydrate, Hydrate, Hydrate. Proper hydration before, during and after a game will reduce the risk heat related illness and allow you to play harder for longer. Drink even when you are not thirsty. Caffeinated drinks and alcohol are diuretics and will actually worsen the problem. Energy drinks are high in electrolytes and will actually make you more dehydrated. Water is one of the best for replenishing volume, but it does not replace electrolytes lost through sweating. Sports drinks are a great way to get electrolytes and water in your system, but watch out for those that have high salt and sugar content. The best advice: Get a hydration kit and use it!


Lighten Your Load. The more gear you wear, the less your body is able to radiate heat and cool itself by evaporation (sweating). Alice rigs are the ideal hot weather rig because little of your body is covered.


Acclimate. If you work inside all day your body becomes very efficient at regulating heat in that environment. You can train your body to cool itself better by exercising or working in the warm temperatures. Start slow and gradually increase how long and hard you are active when it is warm.


Recognize the danger signs. If you are starting to cramp up and feel irritated and confused, you need to cool down. Take off your chest rig. Stop moving and sit in the shade. Poor water over your head and shirt to evaporate. Drink. Drink. Drink. If you have a salty snack, down it with lots of water. Let someone know what is going on so they can check on you; people have been known to pass out . If you intervene at this level you will be fine. Push it too hard and you risk suffering heat stroke, which is fatal in the majority of cases.

Airsoft, The game of Gentlemen

Posted by kii (Matt) on May 28, 2012 at 12:45 AM Comments comments (6)

I've said it before, and I'll say it again, airsoft is a game of gentlemen.  Unlike paintball, where when one is hit, it is apparant to everyone they are hit, airsoft relies on the honesty of those who are playing.  Where other sports require a referee to keep people from breaking the rules, airsoft relies on people knowing the rules, and following them honestly. 

This does not mean that mistakes aren't made in airsoft, not feeling a hit, or the occasional headshot, but what seperates us from every other sport is the way we deal with it.  The other day I had occasion to play a great game with amazing sportsmanship.  Every time someone was hit, they not only called it, but smiled and congratulated the shooter.  This is what keeps me coming back to play with JFFA.  Good sports, who truly know how to behave like gentlemen.

Suck, I chronoed at 349 FPS

Posted by Mike - Retired From Airsoft on May 18, 2012 at 10:40 PM Comments comments (8)

I love my AGM 416, and my Galaxy MP5k. They have both served me well and have never let me down. Many of you have heard me sing praises to the 416. I've owned it for nearly three years, have easily put over 50k+ bbs through it, run it with an 11.1v lipo, and I've never modified a thing, zero problems. 

When I bought it at WB it shot 413 FPS in the store. Last time I'd chronoed it was about a year ago. It chronoed just under 370 FPS, almost perfect, IMO. I have always been pleased with the gun's range. I can reach out and touch targets at quite a distance, out-ranging many other guns in the process. I have no complaints about my gun and I'd put it up against any other gun on the field.

I decided to chrono all my guns this evening to see where they were at: King Arms M4 - 375 (perfect), Galaxy MP5k - 290 (perfect), AGM 416 - 335 (What???). Let me try that again - 334, that can't be right, let me chrono it again - 335. Holy crap! My primary field gun is only 35 FPS away from being CQB! 

And, I am OK with that. At 335 FPS, my gun shoots the people I aim at, even at a distance (got the hop-up dialed in). So, does FPS matter, sure. Does it matter as much as everyone thinks it does, nope. What matters is you like your gun and you can hit what you are aiming at. I saw a kid stomp off in a huff because his gun was only shooting 383 at the last Athena game, and I was a little miffed to say the least. You don't need to have a gun shooting 400 on the nose, or even higher to have a good time airsofting.

So, the next time the chrono surprises you, before you storm over to WB demanding an FPS upgrade, stop and think about whether or not you are able to hit most guys you pull a bead on. The answer will most likely be yes. Then you can save your money, and buy something cool like this instead. 

Bread, The Universal Weapon

Posted by Mike - Retired From Airsoft on April 6, 2012 at 5:30 PM Comments comments (8)

I once listened to a fellow parent tell me that they would never let their kids have any kind of toy gun or weapon. Shortly thereafter I proceeded to watch her four year old turn his slice of bread into a gun and make unmistakable gun sounds. I did everything I could to keep the grin off my face but failed miserably. That kid, was a victim of genetics.

On almost a weekly basis groups of men from pubescents to grandpas, congregate to shoot each other in simulated death matches in forests, deserts, and carefully constructed arenas across the globe. Are these individuals crazy? I am sure many mothers and spouses would think so. However, research suggests that as men we are born with a hunter/protector gene that gently prods us towards weapons play, practice, and proficiency.

Guns are the most prevalent weapon in our society, kids naturally turn to them first. It is nearly impossible to avoid guns in the news, media, entertainment and in some cases, the dinner table. The most successful entertainment launches of all time have been video games involving guns and simulated combat. You'd be hard pressed to find a young adult or teenager with access to a gaming system who hasn't burnt the midnight oil playing Call of Duty or something similar. 

Fortunately, for all of us there is airsoft. It is the greatest combination of weapons play, realism, and excersize we can all get without having to potentially take a 7.62x39 round to the bread basket. With airsoft, we get to play with big-boy toys and think we are pretty darn cool looking as we do so.

So the next time someone asks you why you play airsoft, just tell them that sliced bread is just no longer cutting it.